UDL Studio, a free digital tool (funded largely by the Carnegie foundation) has recently been released by CAST. UDL studio is underpinned by the principles of Universal Design for Learning . UDL Studio joins other successful digital tools created by CAST. See for example my blog post on LEA Meets Book Builder. UDL Studio enables anyone to create media-rich resources, to actively engage and motivate students, and to respond flexibly to the needs of each learner; thereby ensuring quality and equality in access to learning for all.
UDL Studio offers templates to scaffold you or your students as you create content using multimodal elements, such as text, image¸ video, audio, and animation. You can explore the project library to view previous projects created by UDL studio users.
For example, Katherine Cooper has created a project around Charles Dickens’ classic tale A Christmas Carol. In the screen shot you can see links to audio recording related to character study. Students can also record their prior knowledge of the story through multiple modalities, such as writing, recording, drawing, or uploading a file attachment.
Meanwhile, Matthew Puma has created a resource to support his students while reading SOS Titanic by Eve Bunting. Students can explore historical information relating to the Titanic; inner feelings of the characters; and actions and events within the book. The screen shot below relates to a mind map of themes in the Titanic.
My wonderful, final year, elective student teachers have begun to explore the possibilities presented by UDL Studio to encourage immersion in, involvement with, and interpretation of literature (Dwyer & Larson, 2013). We have begun a project around The Boy in the Striped Pyjamas/Pajamas by John Boyne. Our aim is to deepen engagement with the text through close reading to explore the structure of the text; the perspectives of the characters; the use of vocabulary; and historical perspectives relating to the text.
We really like the tips and resources page which asks you to reflect carefully on how the use of the digital tool enhances children’s understanding of text; enriches the reading experience; and represents information in an engaging manner. The plethora of free digital tools include:
Recording and editing software
Audacity: http://audacity.sourceforge.net/
Free Sound Editor: http://www.free-sound-editor.com/
Audio Pal: http://www.audiopal.com/index.html
Video search engines and editing software
• Blinkx Video Search Engine: http://www.blinkx.com/
• Truveo Video Search: http://www.truveo.com/
• Video editing http://www.stroome.com/
Sources for images
• Pics4Learning: http://pics.tech4learning.com
• Creative Commons image search: http://search.creativecommons.org/
• Free Photos: http://www.freeimages.co.uk
Animation tools
• Gifninja: http://www.gifninja.com/
• Picasion: http://picasion.com/
• GoAnimate: http://goanimate.com/
Reference
Dwyer, B. & Larson, L. (2013). The writer in the reader: Building communities of response in digital environments. In Kristine E. Pytash & Richard E. Ferdig (Eds.). Exploring Technology for Writing and Writing Instruction. US: IGI Global
Filed under: children's literature, digital content creation, digital tools, multimodal, universal design for learning | Tagged: CAST, digital tools, Dwyer, multimodal |
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